A New Beginning With Daggerheart
My regular Wednesday night D&D group recently finished our latest long-running campaign. As always, it was a bittersweet moment - it ended really well, with an ending that was as much as surprise to me as it was to the players I think, and satisfactorily brought that story to a close. However, in this case it also meant saying goodbye (for now!) to a world we'd spent many years playing in, as we're moving to a new homebrew world - and a new system! - for our next campaign.
This brings me to address why there hasn't been any posts on this blog for a while! When I first started out on here, I had planned to write about worldbuilding for the most part, creating a world just for this blog while also maintaining the world where I actually play my TTRPG games separately. That lost shine quickly for me though, for a number of reasons. Firstly, I found the process of documenting each step in my world building process interrupted my actual flow of designing - I'd go a while and create some things, only to realize I forgot to screenshot/write about the steps and need to pause while I went back to document. If it wasn't already apparent my thought process is pretty chaotic, so that distraction was often enough for me to lose my train of thought, and that spoiled some of the fun of the process. More importantly, though, I discovered I really liked this world I was building! I wanted to be able to use it in the games I play, and there was a real risk if I walked through all the behind the scenes for the world then it would get spoiled for my group! Sadly, this means the Building Merithaya series was not going to last.
However, the other change we're making to our group for our next campaign is we are moving from D&D 2014 edition to Daggerheart, and this gave me a new idea! There isn't currently a lot of homebrew for Daggerheart campaigns in the same way as there is an enormous library of content for D&D, so I thought it might be fun to share some of the creatures and environments I create for this new campaign here for others to use. It'll still feature the worldbuilding elements, and I might even combine everything into a Campaign Frame for the world of Merithaya eventually.
To avoid spoilers for my group, I'll publish things once they've encountered them in game - to keep the surprise for them! This means the publication schedule will be a bit erratic as I'll post when there's something new to share, but hopefully over time this will become a useful Daggerheart resource for everyone to use! The campaign starts in three weeks (assuming I finish planning in time!) so you can expect to see the first creations shortly after that.
I hope you enjoy this new start for the blog, and apologies to those who did follow Building Merithaya so far for the change in direction (but I expect you might see some familiar places coming soon)!